![]() ![]() Dodge just means you take no damage, Parry means you take no damage and whack the enemy in the face a bit quicker for more Rage.ĮDIT: Oh and 1 Defense = 0.04% reduction to get critically hit. Parry-Haste gives you a temporary surge of speed to your swing timer on your next hit, up to 40% (and if I recall correctly, this scales with weapon speed so its there but far less noticeable with fast weapons). 4 Warriors have the most widely available choices in permanent Legendary weapons, as most are designed (through use or through lore ) as melee weapons, which is the warrior's forte. Parry gives you the same no-hit gain as Dodge, but you get Parry-Haste on top of that. In the World of Warcraft RPG, the old warrior class was replaced with the soldier class, while fighter was replaced with a new warrior class for gameplay purposes. ![]() ![]() That being said, Parry > Dodge when you can get it, which makes Defense > Dodge generally. Add in the extra Block and it trumps it handily. So at 9 Defense, you’ve gained a bit more than 1% Dodge gives you in terms of just Avoidance. That means to get the same sheer Avoidance gain from Defense, you’d need 8.333 Defense to match 1% Dodge. You keep misspelling +hit and +crit… weird…īlock isn’t really Avoidance like the other stats are but it helps with Crushing Blows, but for now ignore that part. How do you decide whether to stack more +dodge or more +defense? ![]()
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