![]() ![]() VBSP will always report any leaks it finds, but spending hours of full compile time and game execution just to find out that your map is broken after compilation, simply isn't efficient. At worst, a leak can make VRAD render your entire map black. VVIS may tell the engine to render the entire map at once, which is bad for framerates, or have entire areas be invisible. When this happens, VRAD will also work incorrectly, or only perform direct lighting - no light bounces. ![]() Since there is no portal file, VVIS will not run correctly/at all. ![]() The portal file is used by VVIS to perform its visibility calculations. VBSP will report the leak, and it will not correctly produce a portalfile ( mapname. 4.8 Not having any entities inside the levelĪ leak in a level has a number of bad effects.4.3 Special geometry does not seal the world. ![]()
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